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Arno’s speaking!
A big catch-up devlog covering most of what the team has cooked up between the last update and early July 👽 So, what’s been happening behind the curtain? Let’s take a look!
⚠️ Everything below is WORK IN PROGRESS and might not ship as shown. We’re still cookin’ for now!
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Our new sci-fi invader faction, the Zurkers, keeps on growing! Their faces are a bit glitched for now, since we still haven’t managed to make them sign a release form for their image rights. (Actually, we’re still in the early stages of the army and have a LOT of work to do before showing anything too detailed to you all.)

Concepts & 3D models by @Capp and @MashArt / Textures and rigs by @Adrian
A new family of Lighthouse points of interest is now scattered across the maps. If you’re careful enough with your jumps, you’ll learn a lot more about your surroundings! Instead of getting the Anvil, Refiner and Copy Press revealed for free on the minimap, you’ll now have to climb lighthouses and water towers, then play a minigame to reveal the whole map! The idea is to reward decision-making, not pure luck. You can still stumble onto any hidden structure by exploring on foot, but a lighthouse will light your way with ease.
This feature is still WIP and needs some balancing and polish (sounds, VFX)

Level Design by @Promium / Level Art by @Erton

Mysterious places have been spotted deep in the Jungle… A questline has been added! Explore 3 underground dungeons and collect all the ancient scrolls to unlock the brand-new Hellfire map!
There’s also a secret but since it’s a secret I can’t tell you there’s one.

Level Design by @Promium / Level Art by @Erton

