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SYSTEM CHANGES, STABILITY & FEATURES
🚨🚨🚨 PLAYER PROGRESS UPDATE 🚨🚨🚨
Our biggest change so far. While doing the Prestige system, we overshot by quite a bit the amount of grind needed to complete them. We feel it’s quite unfair to have to grind so much only to get a little more of your hero/weapons, so we’re dividing the grind by two. We’re in our first days of Early Access, but we believe it’s not an excuse to have an extremely grindy system that takes out all the fun of leveling up. We’re confident we’ll have more and more content and features for you in the coming months to play and discover, so let’s enjoy what’s already here to the fullest!
- Main weapons XP is increased by x1.5, all secondary weapons XP is increased by x2
- Bow XP has been increased by x1.3, as it was already greatly increased last patch
- Hero XP is increased by x2
- 🚨🚨🚨 Joker Slots now unlock from level 1-100 instead of levels 1-50 🚨🚨🚨
- We offered you free levels so you don’t lose joker slots. Enjoy! 🙂
- Since XP gains have been increased, this does not change the rate at which you unlock them.
- Upgrade slots now unlock every 2 levels instead of 1 (Since XP gains have been increased, this does not change the rate at which you unlock them)
- Prestige
- You can now unlock up to 6 bonus upgrade slots on weapons and hero instead of 5
- Now caps at level 15 instead of 10
JOKER INSTANCING
Many of you had issues in multiplayer lobbies with joker hoarding - players rushing to grab them the second they spawned - making the game unbalanced and just not fun. We were a bit reluctant to change the current system because doing so makes it harder to cooperate and share jokers. However, we found a solution to both instance jokers AND let you share them if you want to. We didn’t go with the “ping-to-share” approach because some jokers could spawn inside objects, making them uncollectible. Plus, since players are usually scattered around the map, we figured running all the way back to grab a single joker just isn’t fun. Enjoy!
To balance this out, we’ve lowered the joker drop rate from enemies the more players there are in your group. We’ll see how this plays out and tweak things if needed! As always, we’re open to your feedback and will be keeping a close eye on how this update affects your games.

- Jokers are now instanced
- Players individually see their own jokers, and no other player can loot them
- When a joker drops, its rarity will be the same for everyone
- The joker droprate from enemies now scales based on the number of players: from x1 when playing solo, down to x0.5 in a group of 4.
Other means of obtaining jokers haven't changed
- Jokers can now be shared
- Open your minimap and click on a joker on the top right to drop them and make them available for everyone in the game
- A dropped joker cannot heal you or trigger the Hoarder Joker, in order to prevent infinite exploits
STABILITY
- Your save will now save properly after selecting a backup save
- Fixed a bug that would let you join full servers when joining through steam invites
- Fixed a bug that would disconnect you from the host if you were not on the same network internal version
- Hopefully fixed backups that would not save properly
- Fixed Intel AI fatal error crashes
- Fixed a shader crash that could happen on Far Far North
- Fixed freezes after you’ve killed an enemy or thrown a spell
FEATURES
- 🐥🐷 🐐 You can now carry pigs, goats & chickens in the lobby (AND DO MORE) 🐥🐷 🐐 (BEST THING OF THIS PATCH)

- The Wishing Well can now give a Joker
- You can now play the Piano emote!

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BALANCE
WEAPONS
- 🔼 Bow
- Base ammo: increased from 20 to 31
- Bend Speed: max amount decreased from 16 to 8, effect increased from +5% to +10%
- Ammo Bag: increased from +2.5% to +5%
- 🔼 Dual Revolvers
- Base damage: increased from 9 to 11
- 🔼 Minigun
- Fire Rate: max amount decreased from 16 to 8, effect increased from 2.5% to 5%
- 🔼 Main weapons prices: lowered from 500 to 300 Gold
JOKERS
- 🔼 Shine Bright: max equippable increased from 4 to 8 (is this really a buff?)
- 🔼 Helping Hand: max equippable increased from 1 to 2
- 🔼 Swift Shot: now equippable on the Long Ranger and Leveredge
- ↔️ Medicard: adjusted from Mythic (4) to Fine (2), now gives a bonus +35HP instead of +50HP
- ↔️ Clutch: now equippable on the Dual Revolvers
- 🔼 Lazy: from 5% max ammo every 15 sec. to 10% max ammo every 12 sec. (Description now displays the effects)
- ↔️ Speedster: now available for Sheriff Stars
Overblast is an incredibly powerful Joker that initially slipped under the radar, providing a damage increase that was considerably higher than other Jokers of its tier, trivializing higher difficulties. This may seem like a harsh nerf on paper, but mathematically speaking, this still provides a 22% increase in a magazine's damage without clip size investment, comparable to similar options (two Lucky Strikes, or Consumer) and it only gets higher from there (up to 38%)! We understand this is likely to be discussion-worthy, and we'll be closely monitoring for feedback on this change.
- 🔽 Overblast: ”Shoots an extra pellet for every missing shot in the magazine" > “Shoots an extra pellet for every 4 missing shots in the magazine”
- This balance might needs some more balance, we’ll see depending on your feedback 🙂
SPELLS
- 🔼 Finger Guns: increased lasting time from 10 sec. to 15 sec.
- 🔼 Bubble: decreased cooldown from 50 sec. to 40 sec.
- 🔼 Contagion: decreased cooldown from 80 sec. to 70 sec.
- 🔼 Rescue: increased healing from 50 HP to 60 HP
- 🔼 Doll: decreased cooldown from 135 sec. to 110 sec.
- 🔼 Bandito: decreased cooldown from 120 sec. to 100 sec.
ENEMIES
The Cryptic Deadeye has divided the masses and led many bounty hunters to their demise. While a bunch of people seem to have gotten used to them, we still feel they’re a bit too oppressive, especially when playing solo. We’re also adjusting Deathrattles so that those slippery snakes aren’t quite as annoying, and increasing their visibility to allow for more counterplay.
- 🔽 Cryptic Deadeye:
- No more than 2 Deadeyes can aim at you at the same time
- The stagger duration has been increased from 1 sec. to 1.5 sec.
- 🔽 Cryptic Deathrattles:
- Deathrattles now glow, making them easier to see
- Deathrattles can no longer chain attack you, there is a 5sec cooldown between each attack

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BUGFIXES
Very minor bugfixes and tweaks are not listed
- Fixed +50 bugs, including:
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