<aside> 🚨
As always, we read and listen to your feedback on our changes! If we added or modified something and the community think it shouldn’t be this way, then it will most likely be changed in a later update! The game is in constant evolution and nothing is set in stone, so do not hesitate to give feedback (Discord, Reddit, Youtube videos) about anything related to the patch once you’ve tried it out!
</aside>
13/06/2026
<aside> <img src="/icons/star_yellow.svg" alt="/icons/star_yellow.svg" width="40px" />
We missed a few things in today's patch, so we're quickly fixing it with this hot-hotfix:
🔽 Minigun accuracy lowered by -30%.
The Minigun was as precise as a Long Ranger, which does not make sense with how quickly you can shoot its powerful bullets. This slight nerf should make it more in line with other weapons.
🔄 Speedster now gives up to +55% damage and firerate at a 110% bonus movespeed cap.
By fixing a joker, we broke Speedster a little bit. Good thing, it was already broken from a previous patch and did not have the intended values. However, most people have gotten used to how it works now, so we're keeping the values you've mostly played with. Good for you, it's more than what we intended at the start. Enjoy 🙂
⬆️ Homing Burst is buffed
We overdid the Homing Burst Joker nerf... So we're offsetting with a small buff!
12/06/2026
<aside> <img src="/icons/yin-yang_purple.svg" alt="/icons/yin-yang_purple.svg" width="40px" />
<aside> <img src="/icons/hammer_gray.svg" alt="/icons/hammer_gray.svg" width="40px" />
Quad Cylinder still didn’t find its own place with the buffs from version 0.1.1.3, so we’re going all-in to make sure it provides a more reliable and enjoyable experience
<aside> <img src="/icons/hammer_gray.svg" alt="/icons/hammer_gray.svg" width="40px" />
Current iteration of Rampage doesn’t have any spot in any build, as Run & Gun is just a better and more reliable version of it. We’re changing it so it has its own usefulness, rewarding the player for constantly fighting
This reduces the amount of explosions you will proc, but explosions are now 3x stronger and 2x wider, making it actually useful at clearing multiple enemies at once
Quad Cylinder accuracy has been greatly buffed, meaning your shots have way more chance of hitting where you aim, rendering the current iteration of Aiming Burst useless. This new version makes it so this unique joker is constantly good and rewards the player for aiming well
Our recent change on Homing Burst has lead to some… unexpected results that are way, way too overpowered compared to all other weapons. This wouldn’t be an issue if getting that much power relied on the player skill, but this iteration works by itself without even really aiming.
<aside> <img src="/icons/hammer_gray.svg" alt="/icons/hammer_gray.svg" width="40px" />
Some of our enemy balance additions from patch 0.1.1.3 are a bit too strong, so we’re lowering some of our Cryptic friends’ efficiency! (and bees)
</aside>
<aside> <img src="/icons/hammer_yellow.svg" alt="/icons/hammer_yellow.svg" width="40px" />
<aside> <img src="/icons/hammer_gray.svg" alt="/icons/hammer_gray.svg" width="40px" />
Very minor bugfixes and tweaks are not listed
</aside>
<aside> <img src="/icons/create_orange.svg" alt="/icons/create_orange.svg" width="40px" />
</aside>
<aside> <img src="/icons/star_red.svg" alt="/icons/star_red.svg" width="40px" />
</aside>