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As always, we read and listen to your feedback on our changes! If we added or modified something and the community think it shouldn’t be this way, then it will most likely be changed in a later update! The game is in constant evolution and nothing is set in stone, so do not hesitate to give feedback about anything related to the patch once you’ve tried it out!

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FEATURES


ENEMIES

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Most feedback that we received regarding the higher difficulties were that is was too simple and not challenging enough, with some people managing to win games without picking up any joker during their mission. These changes aim to make the Nightmare difficulty more challenging, hence giving an incentive to complete side objectives and collect jokers throughout the game. This is obviously just a small portion of what we want to do to increase the challenge of higher difficulties!

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BATTLECRIES & GRUNTS

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BALANCE


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Balancing a weapon, joker, spell or whatever doesn’t mean we’ll never touch it again, don’t worry! It means that we’re trying to find a fix to make it better or more balanced with limited time. We know that sometimes, things need a rework and not simply a stat change, but a rework takes way more time than simply changing numbers around. For things that are still bad or “meh”, we’ll get to it at some point!

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WEAPONS

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Bow gameplay relies on explosions that previously did not give any XP, making the bow confusing and tedious to level up. This change drastically improves the consistency of XP obtained, which means the XP multiplier being way higher for the bow than other weapons is no longer necessary.


JOKERS


SPELLS


ENEMIES

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These changes have the same purpose as the new elite enemies, making the game more challenging in higher difficulties.

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OBJECTIVES


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BUGFIXES


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Very minor bugfixes and tweaks are not listed

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