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As always, we read and listen to your feedback on our changes! If we added or modified something and the community think it shouldn’t be this way, then it will most likely be changed in a later update! The game is in constant evolution and nothing is set in stone, so do not hesitate to give feedback about anything related to the patch once you’ve tried it out!
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FEATURES
ENEMIES
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Most feedback that we received regarding the higher difficulties were that is was too simple and not challenging enough, with some people managing to win games without picking up any joker during their mission. These changes aim to make the Nightmare difficulty more challenging, hence giving an incentive to complete side objectives and collect jokers throughout the game. This is obviously just a small portion of what we want to do to increase the challenge of higher difficulties!
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New Elite enemies! They are bigger, stronger, bolder!
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Elite Prowlers: Run faster, spam attacks, lot of HP. Real stalkers.

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Elite Liches: spawn 3 shockwaves instead of 1 and summon semi-homing projectiles. Also lot of HP!

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Elite Slingers: Rapid fire, lot of HP and teleports when attacking.

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Elite Bombers: Rapid fire, can create a barrage. Lot of HP!

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Elite enemies have 75% chance of spawning if you trigger a storm (not including boss storms)
BATTLECRIES & GRUNTS
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Battlecries are tied to a hat that you can equip in the skin shop!
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Press B to throw your hat and YEEHAW!
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Added in-game grunts/gurgles/barks to characters for different actions and pings, based on your equipped hat
2026-05-31 00-39-17.mp4
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BALANCE
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Balancing a weapon, joker, spell or whatever doesn’t mean we’ll never touch it again, don’t worry! It means that we’re trying to find a fix to make it better or more balanced with limited time. We know that sometimes, things need a rework and not simply a stat change, but a rework takes way more time than simply changing numbers around. For things that are still bad or “meh”, we’ll get to it at some point!
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WEAPONS
- 🔼 Quad Cylinder:
- Buffed hipfire and ADS accuracy by 20%
- Inspect animation is shorter and no longer occupies the full screen
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Bow gameplay relies on explosions that previously did not give any XP, making the bow confusing and tedious to level up. This change drastically improves the consistency of XP obtained, which means the XP multiplier being way higher for the bow than other weapons is no longer necessary.
- 🔁 Bow:
- Explosions now give XP based on their damage and amount of enemies hit!
- Bow XP multiplier was lowered to match the multiplier of other secondary weapons
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JOKERS
- 🔼 Rush Blast: The first bullet in your magazine has 100% accuracy and shoots further away > The first 3 bullets in your magazine have 100% accuracy and shoot further away
- The shotgun now displays a dot crosshair when Rush Blast is active
- 🔼 Eagle Lever: Consecutive shots without missing grant +5% damage, stacking up to +50% > Consecutive shots without missing grant +10% damage, stacking up to +50%
- 🔼 Aiming Burst: While aiming, your shots have perfect accuracy > While aiming, your shots have perfect accuracy and you are not slowed down
- 🔼 Homing Burst: Every 20 bullets fired, shoot 5 homing bullets at nearby enemies > The first and last shot of your magazine fires 5 homing bullets at nearby enemies (projectiles now prioritize multiple targets but can still focus on one)
- 🔼 Machine Gun: now increases Bend Speed for the Bow (instead of Firerate that did nothing)
SPELLS
ENEMIES
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These changes have the same purpose as the new elite enemies, making the game more challenging in higher difficulties.
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- 🔼 Cryptic Kamikaze
- Now instantly start attacking after finishing their spawn animation (used to be a 0.5 sec. delay)
- Now jump on the player in Nightmare
- 🔼 Cryptic Slinger
- The projectile no longer applies gravity on Very Hard+
- Projectiles are faster on Very Hard+
- 🔼 Cryptic Prowler
- Now invisible from Hard+ instead of Very Hard+
- Now teleport when hit in Very Hard+
- Now remain always invisible in Nightmare
- 🔼 Cryptic Lich
- Now shoot a wider and faster shockwave
- Now shoot a homing projectile in Nightmare
OBJECTIVES
- 🔼 Gas Bomb: items required for each stage have been reduced
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BUGFIXES
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Very minor bugfixes and tweaks are not listed
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- Fixed +50 bugs, including:
- Items held by players should now properly drop on the ground if they leave, are kicked/banned or use ALT+F4
- Cryptic Scanners (eyes in the sky) should now properly target players whether you’re the host or the client
- Loot Coyotes should no longer get stuck in the environment
- Dead players should now properly be able to move again if the teammate that was resurrecting them gets pushed by a Cryptic Bull
- Dying while climbing a rope should now properly stop the climbing audio, and players should be able to still use the rope after respawning
- Players should no longer be able to duplicate and start multiple quests at the same time when there is a desync/lags
- Mounting a horse while holding the emote wheel key should no longer lock the UI on the screen
- Voodoo Candles should no longer appear on puddles that have already disappeared
- Leveredge: ADS sensitivity is now the same as all other weapons
- Animation meshes while emoting are now the correct size when Joker Giant or Joker Dwarf are active
- 🌵 Cactus Pistolero: should no longer target corrupted ennemies
- ⚡ Elec Portal: throwing a portal into another one should no longer make another portal disappear with no reason
- 🔥 Pyro Wisp: no longer targets corrupted enemies
- 🪆 Voodoo Doll: the speed bonus should now properly work
- Joker Shine Bright: should now update instantly when you equip it, especially when playing with the Marauder or Blink skins
- Joker Hoarder: jokers dropped from Hoarder should now properly appear in your inventory
- Joker Lazy: should now correctly return ammo when using the Sheriff Stars, the Minigun and the Dual Revolvers
- Joker Toolbox: should now correctly work with Care Package
- Joker Speedster:
- Joker Giant: you should no longer have a permanently reduced size after entering and exiting small areas
- Joker Eagle Lever:
- Joker Eagle Lever + Joker Camper: should no longer consume 2 reserve ammo when you have two Camper equipped
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