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BALANCE
WEAPONS
- 🔼 Knuckles: XP multiplier increased from x0.5 to x0.7
- 🔼 Lasso: XP multiplier increased from x0.5 to x0.7
- 🔼 Banjo
- XP multiplier increased from x0.6 to x1
- Now gives XP based on the amount of HP healed to players, including yourself
- Base damage increased from 8 to 9
- Slam base damage increased from 20 to 25
- Heal range increased:
- Base: 650 > 1024
- Joker Lullabard: 1300 > 2048
- 🔼 Dual Revolvers: the attack speed upgrade is back!
SPELLS
- 🔼 Frost Cube: the first cast animation can now be canceled by holding the click while casting the spell, making the cube appear way faster
- ↔️ Swapped Frost Cube and Frost Breeze in the Frost spell tree progression (Breeze is now the first spell, Cube the third)
ENEMIES
- 🔼 Cryptic Horseman: Joker reward odds improved
- Normal: from 5% to 0%
- Fine: 50% (unchanged)
- Prime: 20% (unchanged)
- Mythic: 20% (unchanged)
- Legendary: from 5% to 10%
GAMEPLAY ELEMENTS
- 🔼 Wandering Trader: prices decreased from 10 > 20 > 35 > 50 > 65 to 10 > 20 > 30 > 45 > 55
PROGRESSION
- 🔼 Blueprints
- Primary and secondary weapons cost reduced from 12 to 8
- Utility cost reduced from 6 to 4
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BUGFIXES
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Very minor bugfixes and tweaks are not listed
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- Fixed 100+ bugs, including:
- The Gamma setting works again!
- HDR should work now!
- Fixed a very frequent GPU crash
- Fixed a GPU crash on a specific Linux setup using Vulkan
- Fixed a crash when starting a mission
- Fixed a frequent disconnection issue
- Cinematics should no longer play their audio late for HDD users
- Fixed the muffled audio on 5.7 surround systems
- Enemy death sounds should no longer blow your ears when too many enemies die at once
- Pings should no longer play their spawn sound right after starting a mission
- The “Twitch” tab in the settings is now gone! It will come back when it’s ready :)
- The button to open someone’s Steam profile in the session settings works again
- Any UI element should no longer be interactable while the minimap is open
- The blue shield effect at the bottom of the screen no longer cuts off abruptly
- Your shield no longer decays too early when you gain shield while you already have some (indirect shield buff)
- Pressing left shift while typing in the chat no longer makes your horse run
- Item meshes such as the Banjo or the Knuckles should no longer be out of scale after unmounting your horse as a client
- When a client disconnects, the item they were holding is now dropped on the floor
- Picking up a blueprint now properly removes its ping
- Snake kills from melee slaps should now count toward the Bestiary tracking
- The Woodlands and Jungle maps should now properly give the additional difficulty XP
- Fixed a softlock that could happen if the Overseer talks while you are already talking to an NPC
- Fixed the textures on the promo-code Ghost Hunter in the lobby
- Some localization fixes
- Cryptic Horseman: should no longer spawn in trees or unwalkable areas
- Cryptic Horseman: should no longer fall through the floor
- Cryptic Dead Eyes: should no longer move or rotate while frozen
- Cryptic Dead Eyes: should no longer spawn inside ceilings or walls
- Cryptics should no longer spawn at 0;0;0 in the lobby, making noise in the new area behind the train
- Ally NPCs should no longer get stuck (a safety net was added in case they do)
- Anvil storm: starting one during another storm now overrides the older storm to create a new one
- Lighthouse: Gold Ore and Coyotes should now be properly visible for everyone, including clients, after completing it
- Copy Press: a map secret should no longer reset the ink counter to 5 instead of its base value of 4
- Hellfire secret: pinging ‘The Precious’ should no longer display it as a ‘Healing Bottle’
- Jungle secret: torches should no longer roll infinitely and clip through the terrain when dropped, which prevented players from retrieving them or grabbing a replacement
- The “align all the skulls” minigame should no longer count as a success when it is unfinished
- Arizona Jones: should no longer interrupt her door-unlocking animation to draw her weapon when enemies are nearby, which could block the questline in multiplayer
- Mounts should no longer take damage from underground lava if you have a Dwarf joker equipped
- Minigun: should no longer stop spinning after shooting when the ADS toggle option is enabled
- Minigun: the rev sound no longer stops playing after shooting if you hold the aim button
- Knuckles, Banjo and Lasso: using the ADS toggle option no longer requires pressing right click twice
- Banjo: the extra chords should no longer be marked as full when equipping the weapon
- Bow: inspect is now disabled while charging, to prevent a visual desync with the draw animation
- Boomerang: its lifesteal should now properly work
- Sheriff Star: the Draw Speed upgrade no longer speeds up the visuals only, it now properly reduces the weapon’s pre-fire delay
- Life Steal upgrade: should now properly work on secondary weapons
- Melee weapons should now charge when hitting the Sky Cannon, the Cryptic Saloon boss or the Cryptic Train
- Melee weapons should no longer charge on shielded enemies
- Regular punch melee hits should now display damage numbers on targets at shooting range
- Piercing bullets should no longer trigger on-impact jokers multiple times on non-valid targets
- ❄️ Frost Bridge:
- 🌵 Cactus Pistolero: the current element should now display properly on the turret for clients
- 🌵 Cactus + ⚡ Elec Strikes combo no longer damages the caster
- 🪆 Voodoo Corruption: should no longer corrupt the Coyote, which did nothing anyway
- Joker Swift Shot: should no longer stay permanently active from hip-fire, it now only triggers while aiming down sights
- Joker Relentless: now properly grants +30% damage instead of +10% while below 30% HP
- Joker Last Dance: now properly grants +30% movement speed instead of +36% when dropping below 30% HP
- Joker Scout’s Honor:
- Joker Switchshot: now boosts the damage of the entire shotgun blast instead of a single pellet
- Joker Scrub Hit: hitting a target should no longer clear the Joker Mark Ace buff
- Joker Magic Friendship + Joker Tin Man: the combination should no longer trigger an unintended shield gain during level loading and train extractions
- Joker Riposte:
- Joker Tin Man: should no longer grant shield points before you reach full health
- Joker Last Stand: should no longer over-heal you as a client
- Joker Consumer + Joker Magic Reload: casting a spell should no longer make switching back to your weapon trigger a reload and waste ammo
- Joker Vampire:
- Joker Execute:
- Joker Coinflip: its +100% damage bonus and -50% damage malus are now calculated correctly
- Joker Ricochet + Joker Eagle Lever: secondary impacts should no longer reset the damage stacks
- Joker Spell Roulette: should no longer get stuck rolling only the Cactus Mino spell when your spell cooldown reduction is too high
- Joker Fanning Ace:
- Joker Homing Burst: now properly triggers on the eighth shot instead of the sixth
- Joker Jump Star: the extra jumps should no longer persist after switching away from the Sheriff Stars
- Joker Bardbarian: rapid follow-up attack inputs after a slam should no longer softlock you into an unintended second slam animation
- Joker Swamp Trick: the explosions it triggers on the Dual Revolvers should no longer damage you
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