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FEAR FEAR WEST EVENT


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The Halloween event is here! This means 3 new time-limited objectives, including a brand new boss with exclusive patterns, a bunch of skins to unlock and rituals to perform!

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🎯 GAMEPLAY


πŸͺ™ WHAT CAN I GAIN FROM THIS EVENT?

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πŸ‘» WHAT HAPPENS TO ALL MY STUFF WHEN THE EVENT ENDS?


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FEATURES/CONTENT


βš”οΈ JOKER’S CHOICE

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A small change, but one that feels BIG! The pool of Jokers keeps getting wider, which means your chances of landing one that fits your build keep going down. Since melee and gun weapons often have their own specific Jokers, you’ll more and more often land one that’s completely useless to you, and that can only be broken down for Uranium or swapped at the Refiner. We’re changing that!

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🚨 DISTURBANCE

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We’re introducing scaling difficulty to Far Far West! As players progressed through a mission and got stronger by collecting Jokers, it could feel like enemies were no longer a challenge, and the game got less fun as a result. We want players to still feel like they’ve become powerful, so the scaling is modest and should only serve to make missions a little more exciting and chaotic, rather than directly making the game more difficult. For those who want difficulty, expect more challenge on new, higher difficulties in the future!

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Completing specific actions during a mission will raise your Disturbance Level. At certain thresholds, enemies will be buffed for the rest of the mission

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HOW TO INCREASE DISTURBANCE:

BUFF EFFECTS:


πŸŒ€ MODIFIERS

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Our modifier system has been through a lot of iterations during testing - in our previous devlogs, we showed off modifiers being directly tied to Disturbance Level, as a mandatory random challenge in every mission. We felt this system wasn’t very friendly to casual players, and warped the game too much to be left up to random chance. This new system is fully opt-in, making you ask yourself - dare you strike a deal with the Dealmaker?

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ODDS:

LIST OF MODIFIERS:


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