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FEAR FEAR WEST EVENT
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The Halloween event is here! This means 3 new time-limited objectives, including a brand new boss with exclusive patterns, a bunch of skins to unlock and rituals to perform!
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π― GAMEPLAY
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The event takes place across all maps, with contracts on the mission selection listing if they have Halloween objectives or not
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Each of these missions features up to 2 of the 3 unique resources, and each one has its own dedicated gameplay: πͺΆ Feathers, π Pumpkins, and π Skulls
- πͺΆ Feathers: find a crow statue and shoot the fleeing crow
- π Pumpkins: kill the Halloween Boss
- π Skulls: find a haunted cemetery and destroy the flying skulls
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Back in the lobby, head to the cauldron behind the train and use your resources to perform the ritual
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Performing a ritual will reward you with π―οΈHaunted Candles, the eventβs unique currency, which you can spend on Halloween-limited cosmetics!

πͺ WHAT CAN I GAIN FROM THIS EVENT?

- Character skin Sawbones
- Character skin Scarecrow
- Character skin Pumpkin Jack
- Mount skin Ghost
- Title Dies First
- Title Scarecrow
- Title Bounty Haunter
- Title Legend of the Fear Fear West
- Emote Spooked
- Emote Ritual
π» WHAT HAPPENS TO ALL MY STUFF WHEN THE EVENT ENDS?
- πͺΆ Feathers, π Pumpkins, and π Skulls will be deleted from your inventory
- π―οΈHaunted Candles will be converted into π₯ Souls
- All cosmetics you have unlocked are yours forever. Those you havenβt unlocked will be available to buy with Gold after the event ends, at 4 times the price of cosmetics of the same category
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FEATURES/CONTENT
βοΈ JOKERβS CHOICE
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A small change, but one that feels BIG! The pool of Jokers keeps getting wider, which means your chances of landing one that fits your build keep going down. Since melee and gun weapons often have their own specific Jokers, youβll more and more often land one thatβs completely useless to you, and that can only be broken down for Uranium or swapped at the Refiner. Weβre changing that!
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- Collecting a Joker is now instantaneous
- When collecting a Joker, an interface will pop up and let you choose between 2 Jokers of the same rarity
- All other Joker features remain unchanged
π¨ DISTURBANCE
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Weβre introducing scaling difficulty to Far Far West! As players progressed through a mission and got stronger by collecting Jokers, it could feel like enemies were no longer a challenge, and the game got less fun as a result. We want players to still feel like theyβve become powerful, so the scaling is modest and should only serve to make missions a little more exciting and chaotic, rather than directly making the game more difficult. For those who want difficulty, expect more challenge on new, higher difficulties in the future!
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Completing specific actions during a mission will raise your Disturbance Level. At certain thresholds, enemies will be buffed for the rest of the mission

HOW TO INCREASE DISTURBANCE:
- Activate a Lighthouse: +5%
- Finish a Quest: +5%
- Start an Anvil: +5%
- Kill a Miniboss: +5%
- Activate an Easy Modifier: +5%
- Activate a Classic Modifier: +10%
- Finish the Main Objective: +10%
- Complete a Side Objective: +15%
- Trigger a Storm Trap: +15%
- Kill the Boss: +30%
BUFF EFFECTS:
- 35% Disturbance: enemies move 5% faster
- 70% Disturbance: enemies move 15% faster
- 100% Disturbance: enemies move 30% faster and the spawner boss gains +10% health
- Triggers π Modifier Ragestorm
π MODIFIERS
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Our modifier system has been through a lot of iterations during testing - in our previous devlogs, we showed off modifiers being directly tied to Disturbance Level, as a mandatory random challenge in every mission. We felt this system wasnβt very friendly to casual players, and warped the game too much to be left up to random chance. This new system is fully opt-in, making you ask yourself - dare you strike a deal with the Dealmaker?
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- Modifiers can be activated within the game by finding and interacting with up to two Dealmakers. Each Dealmaker will offer you 2 modifiers to choose from, each modifier giving XP and Uranium based on its difficulty. The third modifier offered is random and has fixed rewards.
- XP from Modifiers are applied to both your hero and weapons. If a modifier provides +500XP, you will individually gain +500XP on your hero, +500XP on your main weapon, and +500XP on your secondary weapon.
- One Dealmaker waits at spawn, the other roams freely. Dealmakers can be revealed by completing the Lighthouse
- Dealmakers offer less rewards for each Disturbance Level threshold that has been reached
- The Dealmakers will vanish after you have completed the main objective, so make sure you have seen their deals beforehand!
ODDS:
- NORMAL
- π 80% Easy / π 20% Classic - 5% chance itβs a π GOOD modifier instead!
- HARD
- π 50% Easy / π 50% Classic - 5% chance itβs a π GOOD modifier instead!
- VERY HARD
- NIGHTMARE
LIST OF MODIFIERS:
- π DEVIL DUST: Spawns giant tornadoes across the map
- π DROUGHT: Health regen sources are reduced by 25%
- π RAINING FIRE: A meteor barrage hits your area every 45 to 60 seconds
- π MIRAGE: Fake chests and Jokers randomly appear
- π GHOST NUKERS: Summons ghost Nukers that vanish when killed but explode if they reach you
- π TELEPORTOTRON: You are randomly teleported every 50 to 70 seconds
- π SEA MINES: Sea mines drop from the sky at random
- π CINEMA: A proper Western, just like in the movies
- π LEFT-HANDED: You are now left-handed
- π BATTLECRY: You automatically throw your hat from time to time
- π GREAT DEPRESSION: Chests have a 50% chance to drop nothing
- π FARMYARD: Chickens spawn, friendly until you hit them
- π FORBIDDEN MAGIC: One of your spells is cursed and hurts you when cast
- π DEAD DRUNK: Drinking a healing bottle makes you dizzy
- π SLIPPERY SLOPE: The ground is now slippery
- π FULL SPEED: Game speed is increased by 15%
- π BLACKOUT: Everything is dark, and you can only see with a flashlight
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π¦
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