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Hello folks, Arno here! In this devlog, we’ll go more in-depth on our upcoming Halloween event, show a bunch of new things coming in the next update, and follow up on a few themes from previous devlogs!
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Our Halloween event is clooooooose! We’ve only been teasing it lightly so far, but we finally have more to share with you! Here’s what to expect: new time-limited objectives, a bunch of skins to unlock, resources to collect, rituals to accomplish, and a brand new Halloween-exclusive boss!
The Halloween event will be available on 3 maps: Far West, Area 41 and the new Redwood map
⚠️ We’ve changed our minds about how event cosmetics are unlocked compared to what we announced in our previous DEVLOG - SEPTEMBER - 02! We thought vaulting the Halloween skins until next year’s event was a reasonable choice, and that it helped make the event feel special. But at the end of the day that’s still FOMO, and we don’t want FOMO. So, Halloween cosmetics will NOT be vaulted when the event ends. Instead, they’ll go back to a gold price, but a much higher one than other cosmetics of the same category. This way the Halloween event stays the best and fastest way to unlock them, without being the only one! ⚠️
Concept and 3D by @Capp, rig by @Adrian, animation by @Calu
Concept and 3D by @Capp, rig by @Adrian, animation by @Calu
Concept and 3D by @Capp, rig by @Adrian, animation by @Calu
Concept and 3D by @Capp, rig by @Adrian, animation by @Calu
Concept and 3D by @Capp, rig by @Adrian, animation by @Calu
Concept and 3D by @Capp, rig by @Adrian, animation by @Calu

Concept and 3D by @Capp, rig and texture by @Adrian, animation by @Calu
The event will make you go through all 3 maps to collect exclusive Halloween resources, which you’ll then use to accomplish rituals in the lobby and earn the Halloween currency needed to unlock new skins!

The ominous cauldron in the lobby / Level Art by @Borealis
WIP Ritual accomplishment VFX / Animated and programmed by @Spinker, VFX by @me
WIP Ritual accomplishment VFX / Animated and programmed by @Spinker, VFX by @me
For the new objectives and skins, we wanted something crooked, dark and naughty. A bunch of ~spooooooooky~ assets were made for the occasion!

Concept by @MashArt

Concept and 3D by @MashArt, rig and WIP texture by @Adrian

A new horse skin! / Concept by @MashArt

Concept, 3D and high-poly by @MashArt
Concept by @Capp, 3D by @Capp, @MashArt, @Spinker, high-poly and rig by @Adrian
Concept by @Capp, 3D by @Capp, @MashArt, @Spinker, high-poly and rig by @Adrian
A new main objective is making its way into the Far Far West! This is our first step into adding new objectives, but definitely not the last! We’ll keep adding new main and secondary objectives in the coming updates to extend the existing pool and make sure every mission stays fresh. VERY WIP!!
WIP!! / Programmed by @Spinker
WIP!! / Programmed by @Spinker