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Hello folks, Arno here! In today’s devlog, you’ll see what we’re currently working on, what’s coming in the next update, and more details on how we’re getting there!
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We have robots, we have skeletons, we have magic, we have close close east. We feel like there’s still something missing in the overall mood, and it’s THE SPOOK. While we are not going to make the game completely spooky and Halloween-esque all the time, we think that increasing the spookiness by ~20% will help the different maps feel more alive and interesting to go through. This means that all atmospheres will go through a lil’ bit of spookyfication that will remain after Halloween has passed!

Over the top paintover concept for Canyon by @Capp

Way over the top paintover concept for Woodlands by @Capp

Part of the reference board by @Capp
Also, we’ve been loving Halloween for a long time, so I’m going to shamelessly self-plug our first game Pumpkin Jack, which is available right here:
(IT’S 88% OFF RIGHT NOW! If you’re reading this devlog later on, don’t buy it at full price! The game is on sale almost all the time 🙈)
A giant forest, tall trees and climbable platforms? Sure. But for now, it’s gonna be a spooky giant forest, with spooky tall trees and spooky climbable platforms 👻
Once the Halloween event is over, pumpkins will vanish from this map



Level Design & Level Art by @Borealis, atmosphere by @Spinker
Two new ladies are here to rock the battlefield! One is covered in actually not-useful armor, the other in completely inadequate but very stylish clothing. Choose your fighter wisely!